chinese checkers rules jumping


Single checkers cannot move backwards under any circumstance. This is Chinese Checkers like you've never played it before! This category only includes cookies that ensures basic functionalities and security features of the website. An alternative variant allows hops over any symmetrical arrangement, including pairs of pieces, pieces separated by empty positions, and so on. This is true even if there is a king behind them.
If two sets are played, the pieces can either go into the opponent's starting corners, or one of the players' two sets can go into an opposite empty corner. (When making a chain of hops, a piece is usually allowed to enter an empty corner, as long as it hops out again before the move is completed.). A single checker cannot jump over any of its own checkers. [4], In the diagram, Green might move the topmost piece one space diagonally forward as shown. It uses the same jump rule as in Sternhalma. Here, the marbles are placed in the hexagonal space in the center of the board. This variant resembles the game Leap Frog.

It is a board game, and the aim is to place one’s pieces in the opposite corner from the starting position. This can be a downside to the opponent with a king, however. Chinese checkers was inspired from a game called Halma. Copyright 2020 Leaf Group Ltd. All Rights Reserved. If anybody tries to move a single checker backwards to jump over a king, this is an illegal move. Out of these cookies, the cookies that are categorized as necessary are stored on your browser as they are essential for the working of basic functionalities of the website. These are placed in the holes of each star point. [3], The objective is to be first to race all of one's pieces across the hexagram-shaped board into "home"—the corner of the star opposite one's starting corner—using single-step moves or moves that jump over other pieces.

Fifteen-piece diamond uses the same board as in Sternhalma, with 121 spaces. [6] The "Stern" (German for star) refers to the board's star shape (in contrast to the square board used in Halma). For example, if a player's home destination corner starts empty (i.e. The center position is left unoccupied, so pieces form a symmetric hexagonal pattern. [4] The rules are simple, so even young children can play.[5]. Necessary cookies are absolutely essential for the website to function properly. This move is illegal and will be reset immediately if it is tried. For example, a player has a checker in a double-jump position that can take one of his opponent’s kings across the board. However, a single checker cannot make a backwards jump on the same turn it is made a king. Unfortunately for the newly kinged checker, it cannot make this backwards jump. The board is a hexagram, and a player’s pieces should travel to the corner opposite of his. Jumping over two or more pieces in a hop is not allowed. You also have the option to opt-out of these cookies. The remaining players usually continue play to determine second- and third-place finishers, etc. In a three-player game, all players control either one or two sets of pieces each. If three sets are played, the pieces usually go into the opponent's starting corners. In the capture variant, all sixty game pieces start out in the hexagonal field in the center of the gameboard. Since either player can make use of any hopping 'ladder' or 'chain' created, a more advanced strategy involves hindering an opposing player in addition to helping oneself make jumps across the board. But opting out of some of these cookies may have an effect on your browsing experience. There is a variation which is known as Capture. Rule #3: In addition to the earlier point, a player can hop over a single marble or piece in one go, as well as have multiple hops in one move. These cookies do not store any personal information. Two or more players can compete in this variant, but if there are more than six players, not everyone will get a fair turn.

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A single checker can make multiple jumps over as many kings as it can. Each player has ten or fifteen pieces. Any cookies that may not be particularly necessary for the website to function and is used specifically to collect user personal data via analytics, ads, other embedded contents are termed as non-necessary cookies. Rule #6: A player is allowed to play 1, 2, or even 3 sets of pieces, in case the number of players are less.

Color is irrelevant in this variant, so players take turns hopping any game piece over any other eligible game piece(s) on the board. However, the first checker in the double jump is one of his own. The board, as mentioned earlier, is a hexagram, that is having six sides, comprising a star-shaped playing field. Checkers is an ancient and fun game, where players must capture or stop the movement of all of their opponent’s pieces. As long as it is possible to continue making jumps, a single checker can continue jumping. Diamond game is a variant of Sternhalma played in South Korea and Japan. is not an opponent's starting corner), the player can freely build a 'ladder' or 'bridge' with their pieces between the two opposite ends. Would you like to write for us? We'll assume you're ok with this, but you can opt-out if you wish. Rule #5: When you hop or simply move your piece, remember to have a strategy which will curb the progress of the opponent. Games b… Getting one of the checkers to the other side of the board makes it a "king," meaning it can jump forward and backwards. There is no penalty for making an illegal move, besides the move being taken away from the player and any kings improperly taken by the move being placed back in their original position. Players take turns moving a single piece, either by moving one step in any direction to an adjacent empty space, or by jumping in one or any number of available consecutive hops over other single pieces. The game was introduced to Chinese-speaking regions mostly by the Japanese,[6] where it is known as Tiaoqi (Chinese: 跳棋, "jump chess"). Therefore, in this variant even more than in the standard version, it is sometimes strategically important to keep one's pieces bunched in order to prevent a long opposing hop. The single checker is in fact in great danger of being taken when a king is lurking behind it. In the fast-paced or Super Chinese Checkers variant popular in France,[10] a piece may hop over a non-adjacent piece. Play commences by deciding how many people will play. As long as it is possible to continue making jumps, a single checker can continue jumping. Multiple Jumps. Players must always take any jump that they can when it is available. [9]), In "hop across", the most popular variation, each player starts with their colored pieces on one of the six points or corners of the star and attempts to race them all home into the opposite corner. He cannot jump his own checker to try to take the king. The four-player game is the same as the game for six players, except that two opposite corners will be unused. // Leaf Group Lifestyle. Chinese checkers is a simple and fun game to play. Rodney P. Carlisle: Encyclopedia of Play in Today’s Society, Band 1, SAGE, 2009, p. 137. https://en.wikipedia.org/w/index.php?title=Chinese_checkers&oldid=975659005, Articles with Korean-language sources (ko), Articles containing simplified Chinese-language text, Creative Commons Attribution-ShareAlike License, This page was last edited on 29 August 2020, at 18:44. Eric Benac began writing professionally in 2001. We also use third-party cookies that help us analyze and understand how you use this website. He is just as obliged to jump over a single checker, and using a well-defended sacrifice can help eliminate an opponent’s king easily. Ten-piece diamond uses a smaller gameboard than Sternhalma, with 73 spaces. (Multiple-jump moves are obviously faster to advance pieces than step-by-step moves.) Differing numbers of players result in different starting layouts, in turn imposing different best-game strategies. BASIC LONG JUMP CHINESE CHECKERS. A typical pitted-wood gameboard using six differently colored sets of marbles. While the standard rules allow hopping over only a single adjacent occupied position at a time (as in checkers), this version of the game allows pieces to catapult over multiple adjacent occupied positions in a line when hopping. There is no capturing in Sternhalma, so pieces that are hopped over remain active and in play. Of equal importance are the players' strategies for emptying and filling their starting and home corners. To play, take turns as in Chinese Checkers, but in Long Jump Chinese Checkers you can jump over any number of marbles that line up in a row.

It is a board game played between 2 players to 6 players. (For example, if there are two empty positions between the jumping piece and the piece being jumped, the jumping piece lands leaving exactly two empty positions immediately beyond the jumped piece.) However, having a well-defended checker behind the jumped king will make the opponent lose their single checker.

5 Fun Things to do When You are Bored at Work, Fun Things to Do on the Internet When You’re Bored, Here’s How to Play a Casino Card Game Like You Were Born for It, The Perfect Indian Board Game to Play with Your Kids. The board is a hexagram, and a player's pieces should travel to the corner opposite of his. Copyright © Plentifun & Buzzle.com, Inc.

Becoming a king is considered the end of its turn.
Since either player can make use of any hopping 'ladder' or 'chain' created, a more advanced strategy involves hindering an opposing player in addition to helping oneself make jumps across the board.


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